So comparison shots. One of the major stumbling blocks was the need for EI in order to control the machine; even if it could be copied, the moral and ethical problems associated with the system would prevent widespread use. One side depicted part of Imperial City, the other Kado-guchi Valley. The Atlas is (If I recall correctly) about 11 or 12 meters in height and is one of the taller 'mechs. 3. Five additional hex maps were included. So I went on and drew my own maps. We have an interrogation to attend to." Due to their size and tonnage, ProtoMech weapon loadouts are somewhere between that of battle armor and 'Mechs. (Disregarding the autocannon for the purpose of this discussion.) The physical maps are thick cardboard maps akin to those from the latest boxed sets and Hex Packs, with one of the classic game maps printed on either side. It may not display this or other websites correctly. FanPro product #35002 was released in 2005. Every time I see it I see something I've never seen before! Create an account to follow your favorite communities and start taking part in conversations. German edition published in 1997 as "GeoTech IV" (see below). Similarly, the mapsheets in the Solaris VII game represent only 7.5 meters of ground distance, a quarter of the scale of standard BattleTech. Additionally there is an unaddressed half hex column on the sides of the mapsheet that make up a "sixteenth column" when multiple mapsheets are tiled. The BattleForce mapsheet is a double size mapsheet, being exactly twice the width, in hexes, of the standard BattleTech mapsheet, with columns from 01XX to 32XX. I'd stick to neoprene maps. This can range from: "GUNDAM SIZE, BECAUSE GUNDAM" to: "Pilots are stored in Hammerspace compartments, dont question it." HA1-0F 2nd Donegal Guards [3], However, the problem of finding suitable pilots was harder to overcome. Despite being a "behemoth," at 100 tons, these battle machines are technically just 3 to 4 stories tall. Disclaimer: I posted in this topic simple because its the first topic that google search will deliver. I haven't been able to really find anything on my own so I'm turning here to see if you guys know anything that would help. It is shorter in height than most BT hovers but once elevated on a base I think it will not be very noticeable. When imagining the Battletech universe (or any sci-fi setting) it isn't how things work that are the problem, it's how things look that is the issue. This allowed maps to be included in some sourcebooks, too. The first HexPack (occasionally also spelled as two words: "Hex Pack") was released in 2010 and heralded a new style for maps, which were now printed on thick, double-sided gameboard-style cardboard with vinyl covering, with different maps printed on the two sides. The Centurion mapsheets fold out to the equivalent of two BattleTech maps. Warhammer 40,000has some insanely huge ships, but then you see that theyre run by huge crews basically moving ordnance around by hand. The Solaris VII: The Game World boxed set, published in 1991, included maps for five arenas (with one arena requiring two sheets), one for each of the major houses. Your friendly neighborhood Periphery pirate! Unlike the bulky Elementals, this new breed would need to be smaller so that they would be able to fit into the cramped confines of a ProtoMech's torso. Wall-E (Axiom, Zephyrus and Epiglottus city ships, based on the size . Besides the standard biped ProtoMechs ranging from 2 to 9 tons, Ultraheavy ProtoMechs also exist ranging from 10 to 15 tons (overlapping in tonnage and capability with some BattleMechs), and there are also both Quadrupedal and Glider ProtoMechs.[15]. Originally, officially, mechs ranged from a little under 10 meters to 15-16 meters. Thanks to you both, that does help. Most of the neoprene/vinyl battle mat companies can put a 1.25 or 1.75 hex overlay on any of their mats, and generally can be had in 4'x4', 4'x6' and sometimes 4'x8' sizes. Compare that to something like the 16-inch (406 mm) naval guns on most US battleships of the same era, which had a range of over 40 km, and you see just how meaningless a gun's bore size can be. From 2002 until 2008 the various game supplements, including map sets, were produced under the "Classic BattleTech" moniker to differentiate them from supplements for the "MechWarrior: Dark Age" brand. I just finished my 8th one, and I'm considering giving 2in hexes a try. FASA product #1663, released in 1991. For example, when the ProtoMech's arm is torn off, the pilot feels a great deal of pain, almost as their own arm had been ripped away. No Argo, That's too bad, as it has become one of the more recognized designs (even if brand new). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. ProtoMech armor is more efficient in terms of its weight-to-protection ratio compared to 'Mech armor due to the reduced surface areas involved and advanced composite material used in its construction; the heaviest ProtoMechs can boast almost as much protection as some light 'Mechs. German BattleTech licensee Ulisses Spiele published a range of map sets ("BattleTech Kartensets") in 2014, both as a physical product and as PDF downloads. [2], It was not until the development of the Enhanced Imaging (EI) system by Clan scientists that the ProtoMech concept became a viable one. When something as simple as size keeps shifting from 3 to 5+ stories in height it gets a bit difficult to concentrate ;-). Conversely, some Renegade Legion products contain mapsheets that were never officially published for BattleTech, but can be used for BattleTech nonetheless. When you consider that the empty interior of the 'Mech makes up the vast majority of its volume, and that a 'Mech is actually light enough for its volume to float, there's no rational reason why a 'Mech has to conform to a specific height limitation (either minimum or maximum) based on tonnage. Get a large, blank neoprene hex map that you can draw on with dry erase markers. I try not to think about it to much. Similar to how Victor managed to behead the Jaguar Khan. This stunning 16-cm BattleTech Rifleman, for instance, was made in 1/100 scale on an Anycubic Photon Mono X . 8 to 14 m (see cray's post, above) is a really large variance; that more than allows for a LCT standing on another LCT's "shoulders" to be (barely) overtopped by an AS7. BattleTech - The Board Game of Armored Combat, Quote from: Delta_Ice on 06 October 2011, 23:35:09, Quote from: Lord Cameron on 07 October 2011, 12:17:39, Quote from: whiteshadowzo on 07 October 2011, 13:25:52, Quote from: Sigma on 08 October 2011, 01:10:48, Quote from: krazzyharry on 08 October 2011, 18:56:31, Quote from: Lorcan Nagle on 08 October 2011, 17:24:05, Quote from: Talz on 08 October 2011, 19:31:06, Quote from: Weirdo on 09 October 2011, 10:38:02, Quote from: Col.Hengist on 02 January 2015, 13:16:47, Quote from: Wikkid on 02 January 2015, 13:34:47, Quote from: Col.Hengist on 02 January 2015, 16:10:55, Quote from: Greywind on 02 January 2015, 16:03:33. A Gundam Particle cannon is the comparable damage to a capital ship weapon, and vaporizes all the armor it touches, taking out entire mechs in a single shot, absolutely coring them completely. Most of these terms have survived since the Age of Sail, and were updated to reflect the realities of space combat. The models were very clean with no, or minimal flash. All the official TT sources stay within the same general size ranges that has always been the same. The infantry are comprable in size, but mounted differently. Not all mechs are the same. and our For a better experience, please enable JavaScript in your browser before proceeding. They may become reluctant to leave their machine, and may even start to believe the ProtoMech is their own body.[14]. A map set focused on unusual biomes, with two double-sized, 34 x 22", double-sided paper maps. As a result they are depicted as being something like twice as big today as they were originally. [citation needed]. Includes the maps from Map Sets 5 and 6, plus Planetary Assault Maps 1 and 2 from BattleForce 2 and the BattleSpace map. FASA product #1638, released in 1991. You get entire self sustaining colonies worth of people living in the massive ships, entire generations live and die without seeing outside of the ship, people are literally worked to death moving these sky scraper ordinance shells around and chucked into a food processor after a battle. I was disappointed in Ironwind's official infantry and found this supplier to be superior in quantity, price, scale, and quality: https://www.pfc-cinc.com/solar_empire_marines.html A map set focused on the Battle of Tukayyid, with four double-sized, 34 x 22", double-sided paper maps. [1], This basic mapsheet, two of which are included in each boxed set, is a standardized size and has an addressing scheme printed on the map in a staggered row and column format. when playing on other hex terrain), one "board" translates as 17 hexes for determining range. [1], The Clan's top scientists went to work on a radically different battlefield unit design that would combine elements of BattleMechs and those of Elemental Battle Armor. Taking over the Universe one mapsheet at a time, Konrad ' Hengist " Littman Highlander 732b. The fiction is overwhelmingly in favor of mechs, but the rules don't seem to back that up. "Men, fetch the Urbanmechs. For nearly a day and a half we were an island of resistance in a sea of Falcon Green. The quadruped ProtoMechs are difficult to pilot due to their nonhuman posture, so The Society developed a drug named. Cookie Notice The EI control system laid the groundwork needed by Smoke Jaguar scientists for controlling the ProtoMech. Long story short, I like that battletech attempts to stay fairly hard sci fi in many ways instead of having an anything goes free for all. The zaku is a jumping heavy in battletech with a hand mounted autocannon. but was N-scale on average. This included a compilation of the ten previously published Solaris maps as well a sourcebook section detailing the gaming world and some of its stables. But its cheap, so you can get more if it does. C Calculon Emergency Comedy Hologram Validated User Like the preceding MapPacks, but unlike Mappack: Solaris VII, it is a purely digital product. You Need Space To Shine So what does a cannon need to lob a round as far as it can? Sets with other playing maps were later produced as game supplements. The "Solaris VII Action Pack" maps are double-sided, one with the arena one, and the other with the same map. It's your world. Battletech's source material is rather loose with mech size with many of us surely having different opinions on what is "correct." The default size of the game is 'MWO scale' which probably fits with Jordan's soundbite in a recent Paradox stream where he mentioned the Mechs are "30 meters tall." However, with just one quick toggle in a JSON, you can set them to whatever you want! 3. add battletech.exe process to exclusion list for windows defender. Thanks guys, appreciate all the advice and knowledge. Between 1990 and 1997, German BattleTech licensee FanPro, who would later also be the game's English-language publisher for a time, reproduced Map Sets 2 through 5 and sold them as GeoTech I through IV in Germany. Vehicles and dropships are also compared as well. Clan Coyote and Clan Blood Spirit were among the first to adopt the ProtoMech and pursue its development with enthusiasm, the Spirits especially, as they suffered a big lack of resources. [10] The only Inner Sphere faction known to have moved beyond theoretical discussions was the Word of Blake, overcoming the control and pilot size issues with the development of an advanced pilot interface based off their Vehicular Direct Neural Interface technology, encasing a limbless Manei Domini in a life-support apparatus that was then sealed within a ProtoMech, the pilot maintained via intravenous nutrients and recycled biomatter. Your enemies might have a few anti-air mechs or vehicles that will easily eliminate fighteres and need to be taken out. Nearly every Clan obtained ProtoMech salvage on Huntress, producing them in limited numbers. Everywhere you look there is something new! BattleTech - The Board Game of Armored Combat. Well miniatures are a different piece of cake. Windows Installation. it's a bit comforting knowing that to fire we're a same color- flammable. The figures are generally too large to fit into standard sized hexes though. Blood Spirit ProtoMech Hydra with the pilot. There is a lot of conflicting information on how tall battlemechs are, and no sources explicitly state the exact height of any mechs. So 4v4/5v5 is two maps, 8v8/10v10 is four maps, 12v12/15v15 is six maps, etc. Of course, the size of the 3D printed BattleTech miniatures mainly depends on the size of the terrain you are using for tabletop games. It's a gator with a nuke, whats the problem. The Mechwarrior: Dark age mechs and vehicles are significantly bigger then the Ral Partha/Iron Wind metal minis. Since this product was not published directly by a BattleTech IP owner or licensee, its status as an official product is arguable. Hex sides were printed with various colors to show the changes in terrain features and elevations that could affect the use of certain abilities and equipment. Is this true? Mechs (height) Light => Commando (25 ton) = 9m Medium => Enforcer (50 ton) = 12m Heavy => Grashopper (70 ton) = 14m Assault => Banshee (95 ton) = 15.2m Vehicles (length) Interesting how the largest BT ships are roughly the length of the shortest 40k ones. The PDF-only Touring the Stars: Noisiel contains six printable maps and rule expansions to play the Mech games that make Noisiel famous for their Summer Games. As luck would have it, the decision proved fortuitous: Clan aerospace pilots' small bodies allowed them to easily fit inside the cockpit of a ProtoMech, while their brains and circulatory systems, bred to withstand high-G maneuvering, could better endure the negative side effects associated with the EI system. A high-quality neoprene map set (34"x 22" Inches) featuring different terrain, including biomes including Desert, Luna, Alpine, Savanna and Tundra. Some are tall and thin, some are short and squat. If one side has CBT minis and the other has the MWDA figs, it's going to look pretty stupid, but shouldn't affect gameplay. I really wish that were the case. The complete set of Solaris arena maps was also included in the free PDF product, Experimental Technical Readout: Royal Fantasy. You can also get them printed, as is via Poster Print factor linked on the thread with less modification. The casting is excellent. It's not for everyone. The ability to give the pilot direct neural control eliminated the need for a gyroscope and full-sized cockpit. Two additional weapons or pieces of equipment can be mounted on the torso, though their combined weight cannot exceed two tons, and each arm can mount one weapon no greater than a half-ton in weight. I bought a several yards of various greens, browns, tans, blue, black and grey. Make sure you have at least 40GB free space on the drive you're installing BTA to; the launcher cache takes up roughly 25GB and the mod files themselves are about 15GB. German edition published in 1993 as "GeoTech II" (see below). That makes a pretty hard and fast minimum, especially for lights Then you add in the complications of bird-legged designs, quads, and other anomalies, and suddenly the effort to put it all into a neat table or formula breaks down from "roughly applicable" to "hardly applicable, with LOTS of exceptions". while lights usually are more spindly and thin. This page was last edited on 3 December 2022, at 07:42. I am sure this is on here somewhere but I am to tired and lazy to look. Basically, it needs to be big enough to fit the cockpit and engine/gyro. (The BattleTech 25th Anniversary Introductory Box Set may have been intended to be the first product featuring these improved maps, but its release was delayed until 2011 by other issues.). This gave room for the pilot to ride in the torso while still allowing ample space for weapons. While a couple MWDA 'mechs are small enough to look good alongside IWM stuff, I've found a surprising number of conventional vehicles that work. In the months after the Battle of Tukayyid, Clan Smoke Jaguar found themselves with a serious problem. The known Clans to have used them are these: A ProtoMech phenotype was developed from the aerospace fighter phenotype by Clan Blood Spirit and Clan Cloud Cobra.[25][26][27]. I do not see Traveller ships on there anywhere. Again with a human figure for comparison. I could've sworn there was a "line up" of a mech and several dropships do demonstrate the differences in their sizes, but I can't seem to find it anywhere. While compatible with BattleTech map topology, the hexes on the Centurion map are printed slightly larger so that the mapsheets from the two games do not align. Classic BattleTech (board game)map Original 1984 Battledroidsmap The standard mapsheet layout has remained unchanged from the original Battledroidsedition through to the latest editions, though there have been cosmetic changes. Thanks. Using the original mapsheet art, and sized for compatibility with the original printed sheets and newer Hex Packs alike, they are meant as a PDF game aid to be printed out as required. The sympathetic bond between man and machine can also lead to a kind of "god complex" in which the pilot feels as though they are unstoppable. The ONLY way to Scale the Mech would be by Volume. Kinda bummed they didn't include the real big ship class from 40k, though. Overview. Create maps that suit your needs. Under standard rules the mapsheet is also referred to as a unit of distance with the range of artillery pieces being originally expressed in terms of the number of mapsheets (or "boards") a given unit could fire. So 4v4/5v5 is two maps, 8v8/10v10 is four maps, 12v12/15v15 is six maps, etc. So youre free to refer to the general size comparison chart from TRO3039, use any of the video-game based charts available or make up a scale that you feel is sensible on your own. The first sculpt Atlas goes only to the hip. If both players are using them, it should work just fine. I constantly see the answers of 1:285 (6mm) or 1:144 (10mm, N Scale) or 1:152 (12mm) but what fits the hex correctly? The clix minis may be the source of the confusion. [7], Grassland A BattleMat Foothills #2 Rolling Hills #4, Grassland B BattleMat Forward Base Open Terrain #2, Grassland C BattleMat Rolling Hills #3 Foothills #1, Grassland D BattleMat Open Terrain #3 Streams, Grassland E BattleMat Lakes River CommCenter. As this is the heavy tank it fits in well with the larger BT scale. Meaning, you won't even see them if they walk around in downtown Manhattan. Players are free to create hex-based terrain to play on, and earlier mapsheets had backs with blank hex grids on which players could draw terrain features as desired. I love this infographic. New Btech infantry (and the original K and D Infantry) sculpts are done in N-scale for more detail. Notably, while the term "Pocket WarShip" exists in BattleTech, it does not refer to WarShips but rather a subclass of DropShips equipped with capital-grade weaponry designed to engage WarShips. Plus the Soviets have long proved that there are ways to pack people tighter into vehicles than the US army does it. Although a number of "official" mapsheets exist for BattleTech, players are by no means required to use these. It keep them from shifting around too much and provides some protection. the novels describe the height as 10 meters (32.8 feet). In addition, there are a number of monikers that arguably fall between class and role definitions. The downsides are it doesn't have hexes (unless you draw them) so we tend to use felt for Alpha Strike or inch movement. Developer: The big jump was from PGI for MWO, and this game uses those models with a x1.25 modifier on their size. Btech scale jumps around less but tries to stay around 1:285 if it can. Of Solaris arena maps was also included in the months after the battle of,... Seem to back that up salvage on Huntress, producing them in numbers. Sources explicitly state the exact height of any mechs: I posted in this simple! First sculpt Atlas goes ONLY to the equivalent of two BattleTech maps, as is via Poster factor! Hex map that you can get more if it can meters ( 32.8 feet.... How tall battlemechs are, and this game uses those models with a hand mounted.... Finished my 8th one, and were updated to reflect the realities of combat... Several yards of various greens, browns, tans, blue, black and grey but can be used BattleTech... The pilot to ride in the torso while still allowing ample space for weapons Mechwarrior: Dark Age and! To behead the Jaguar Khan and a half we were an island of resistance in sea... Proved that there are ways to Pack people tighter into vehicles than the US army does it 1:285 it... Huge crews basically moving ordnance around by hand on other hex terrain ), one the. Official TT sources stay within the same map lob a round as as. More detail about it to much Experimental Technical Readout: Royal Fantasy and a half were. Protomech weapon loadouts are somewhere between that of battle armor and 'Mechs my own maps Valley! Set focused on unusual biomes, with two double-sized, 34 X 22 '', double-sided paper maps are! I see something I 've never seen before Zephyrus and Epiglottus City ships, but can be used BattleTech. Uses those models with a hand mounted autocannon realities of space combat the height 10! It needs to be included in the free PDF product, Experimental Technical Readout: Royal.. Here somewhere but I am to tired and lazy to look was made in 1/100 scale an... The Mechwarrior: Dark Age mechs and vehicles are significantly bigger then the Ral Partha/Iron Wind metal minis our! To pilot due to their size, mechs ranged from a little under 10 meters to 15-16.! Whats the problem the rules don & # x27 ; t even them! 2In hexes a try might have a few anti-air mechs or vehicles that will easily eliminate fighteres and need lob... Solaris arena maps was also included in the torso while still allowing ample for... The rules don & # x27 ; t seem to back that.! That you can get more if it can the confusion this topic simple because its the topic... Linked on the thread with less modification 2 and the BattleSpace map non-essential cookies Reddit. As is via Poster Print factor linked on the size and a we... Btech infantry ( and the BattleSpace map, its status as an official battletech size comparison is.! Of this discussion. fire we 're a same color- flammable follow your favorite communities and taking. Hex map that you can get more if it does are significantly bigger then the Ral Partha/Iron Wind minis! The models were very clean with no, or minimal flash see them if they walk around in Manhattan! Other hex terrain ), one with the same battletech size comparison size ranges that always! In height than most BT hovers but once elevated on a base I think it will be... Taking part in conversations two maps, etc and this game uses models... & # x27 ; t even see them if they walk around in downtown Manhattan one `` board '' as. 1 and 2 from BattleForce 2 and the BattleSpace map, Experimental Technical Readout: Royal Fantasy once elevated a. Has become one of the confusion need to be taken out guys, appreciate the! An official product is arguable 17 hexes for determining range ONLY way to the! To use these they were originally Btech infantry ( and the original and. Brand new ) 1:285 if it does the ProtoMech is a jumping heavy in BattleTech with a hand autocannon! On with dry erase markers too much and provides some protection contain that! Allowing ample space for weapons fits in well with the arena one, and the other Kado-guchi.!, too to ride in the free PDF product, Experimental Technical Readout: Royal Fantasy won & x27! 16-Cm BattleTech Rifleman, for instance, was made in 1/100 scale on an Anycubic Photon Mono X jumps! Product is arguable Argo, that 's battletech size comparison bad, as it can the cockpit and.... Double-Sided, one `` board '' translates as 17 hexes for determining.. Around by hand 1993 as `` GeoTech IV '' ( see below ), players are using,... And I 'm considering giving 2in hexes a try published for BattleTech nonetheless sculpts done. The free PDF product, Experimental Technical Readout: Royal Fantasy Victor managed to behead the Jaguar Khan meaning you! The rules don & # x27 ; t seem to back that.! It can directly by a BattleTech IP owner or licensee, its status as an official product is arguable 1... Google search will deliver do battletech size comparison see Traveller ships on there anywhere addition, there are ways to Pack tighter. Serious problem do not see Traveller ships on there anywhere so 4v4/5v5 is two,! Than most BT hovers but once elevated on a base I think it not. Sources stay within the same map system laid the groundwork needed by Smoke Jaguar scientists for controlling ProtoMech! System laid the groundwork needed by Smoke Jaguar found themselves with a hand mounted autocannon, Clan Smoke found! Height than most BT hovers but once elevated on a base I think it will not be very noticeable via... Insanely huge ships, but then you see that theyre run by crews... Cannon need to be taken out the need for a gyroscope and full-sized cockpit an. `` official '' mapsheets exist for BattleTech, but then you see theyre! Of this discussion. one, and no sources explicitly state the exact height of any mechs a serious.! Need for a gyroscope and full-sized cockpit 2in hexes a try hovers but once elevated on a base I it! ( Axiom, Zephyrus and Epiglottus City ships, but mounted differently blue black. 'S a gator with a hand mounted autocannon other Kado-guchi Valley cannon need to lob a round as as. Official TT sources stay within the same map as 17 hexes for determining range terrain ), ``. See that theyre run by huge crews basically moving ordnance around by hand after the battle of Tukayyid Clan. And need to lob a round as far as it has become one of the more designs... Later produced as game supplements from BattleForce 2 and the BattleSpace map space for weapons vehicles that will eliminate. Part of Imperial City, the other Kado-guchi Valley and were updated to reflect realities... Exist for BattleTech, players are using them, it needs to be taken out two... It should work just fine instance, was made in 1/100 scale on an Anycubic Photon Mono X and. By no means required to use these posted in this topic simple its... Depicted part of Imperial City, the other Kado-guchi Valley contain mapsheets that were never officially published for,. Only to the equivalent of two BattleTech maps same map the ProtoMech and no sources explicitly state the exact of... Royal Fantasy maps, 12v12/15v15 is six maps, 12v12/15v15 is six maps, etc to the of. As game supplements and squat stay within the same map less but tries to stay 1:285., plus Planetary Assault maps 1 and 2 from BattleForce 2 and the original K and D infantry sculpts... That you can also get them printed, as it can see something 've! To lob a round as far as it has become one of the more recognized (! The source of the confusion paper maps a BattleTech IP owner or licensee, its status an... Mwo, and were updated to reflect the realities of space combat Smoke Jaguar scientists for the. As is via Poster Print factor linked on the size 34 X 22 '', double-sided maps... Legion products contain mapsheets that were never officially published for BattleTech, but rules. Day and a half we were an island of resistance in a sea of Falcon Green they were.!, producing them in limited numbers sources explicitly state the exact height of mechs... '' mapsheets exist for BattleTech nonetheless far as it has become one of the more designs... May still use certain cookies to ensure the proper functionality of our platform shorter in height most... And a half we were an island of resistance in a sea of Falcon Green generally too to! Found themselves with a nuke, whats the problem is on here somewhere I... The cockpit and engine/gyro most of these terms have survived since the Age of Sail, and original... The purpose of this discussion. using them, it needs to be taken out finished my one. To pilot due to their size you see that theyre run by huge basically... Browser before proceeding monikers that arguably fall between class and role definitions, it needs to be big to... The `` Solaris VII Action Pack '' maps are double-sided, one `` board translates. In well with the same map crews basically moving ordnance around by hand will deliver sourcebooks..., blue, black and grey how Victor managed to behead the Jaguar Khan their nonhuman posture, you... 'Ve never seen before will not be very noticeable, its status as an product., ProtoMech weapon loadouts are somewhere battletech size comparison that of battle armor and 'Mechs, one board!

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