Im looking to play a Muscovy>Russia game, since I havent really played EUIV in a few months and Im a bit rusty. Icon of St. John Climacus for spreading and embracing Institutions. Is +10% goods produced and +1 missionary strength a bad policy? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. before clicking the move capital to saint Petersburg option.) After that it's really more what your campaign needs. 3 colonizers would allow to colonize Siberia with tremendous speed. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). However, it will be a huge drain on your manpower, economy and time. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. I always perfered humanist over religious for the seperatism buffs. This will require a lot of diplo points. They are one of the most powerful nations at the start. More diplomats, better diplomats, better relations improvement, etc. Deal with it. I just saw that you can give the ability to create a client state to a custom nation. Admin ideas at some point for this reason too. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. Same goes for other Hordes you will be fighting in the first 50 years or so. It is not worth it to play colonization game as Russia. Welcome to Formables Expanded! Take some money if you can. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. The extra merchant and diplo slot is nice for a massive empire. They all are top tier policies. Stockpile all monarch points before Age of Absolutism starts. Why would I need administration ideas as Russia? It may not display this or other websites correctly. Religious helps with stability and deus vult is op. Plus it's another manpower boost. I am planning on doing a Russia playthrough. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. I wouldn't go out of my way for it, but you may consider it. A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. It will be a very tough war, which you can potentially win. I'm just wondering about actual strategies in sp for Russia/Muscovy. You can't outlast Russia.Recorded live on twitch.tv/xobidf Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Exploration is better as 1st idea group. Westernization yes or no? In MPs, I'd suggest going for 4 military idea groups. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. Focus it and get a decent advisor. Other than that, I took exactly 2 provinces without a claim on and dev-pushed Renaissance (to dev 30 in Moscow) and Colonialism (in Yuriev). This is good, but hardly compensates the opportunity cost of getting Economic+Quality. The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. Barely. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. Rinse and repeat till you border Ming. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. any tips are welcome. Colonists are nice to have to expand further beyond Siberia if that interests you. as your first 3 institution devs in that order. Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. They will drop your forts quickly, but rarely upgrade their own forts. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. This page was last edited on 12 April 2022, at 12:12. As for ideas trade and diplo can be good. Quality and offensive are of course always valid too. They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. This is unlikely, but if you do find one, declare on them immediately and take those borders. Save Oprichnina points. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. The extra merchants are really helpful - although you can now turn Siberia into trade companies to get more. eu4 ethiopia ideasis ora king salmon safe to eat. However, if they ally Denmark or Lithuania instead, you cannot take them early on. You have alot of trade centers, and pretty good province Goods to develop. Why everyone argue so much about Economic ideas? Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Do not take quantity, you will already drown in manpower. After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Try NOT to fight their army and let your subjects do it for you. Objective- Cut Novgorod off from rest of Europe. Can embrace Soviet Ideas and Traditions Decisions End of Soviet Union Requirement (s): Is Soviet Union Russia does not exist Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government Is not a subject Is not at war Effect (s): Gain 20 Prestige Change country to Russia Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. I don't see how anything else would be better. But don't forget about Economic ideas which are totaly wonderful for Russia. The combination of Orthodox with Religion is very strong. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. Interactive corporate website, Has enacted the republican government reform. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. It started off well but it's terrible now. Byzantium is the Roman Empire. This looks like you could improve your mana generation and management. Timurids have a lot of cores around here which helps with fast conquests. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. It was last verified for, Please help with verifying or updating this infobox. if you're going for WC, you should go Exploration + Expansion + Religious. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. Economic to give you the policy with offensive to boost your arty combat ability. The CB is more a nice bonnus (also this policy with 10% moral and the one with moral and siege are among the best millitary policy). I suggest Quantitiy - Religious - Trade. Press J to jump to the feed. Siege down Novgorod forts. The Tsardom has the following benefits: A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. Age of Revolution- If you have lot of subjects, take Liberty Desire ideas. You cant outcolonize countries like Spain, GB, Portugal, dont even try it. Fight few battles with Ming armies. The infinite manpower comes when you form russia. They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. Create an account to follow your favorite communities and start taking part in conversations. I don't understand the point of eco here. Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. Get level 1 advisors. Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. There are several events related to the Patriarch Authority which either lets you select from +5 or -5 Patriarch Authority. Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. Russia is a Orthodox Russian tsardom located in the Oka area, Russia region of the Eastern Europe subcontinent. Quantity then religious then trade. I even take economic from time to time, but only to roleplay. Dont waste these point. I doubt he's good enough for constant warfare and bedding quantity ideas. An EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage . Econ is viable as a first idea as well. The new colony will start with 5 settlers instead of the usual 10. After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . If they are allied to just Ryazan or Odeyev, declare on them. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Keep the center of trades for yourself though. Prussian missions centre around building up their influence and expanding their borders. More merchants, better merchants, more trade power in general. Also Quantity + religious + trade give 3 great bonuses, probably best in game. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. This page was last edited on 28 January 2023, at 17:40. 4) Trade. Beating the Ottomans in a war? Idea Groups for Muscovy/Russia. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Oh, did I mention you get +30% goods produced from this (policies)? 2008 redeem team starting 5; who is sarah davis married to; As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. All rights reserved. You can have short lighting wars against them with good seige pips and bankrupt them. I'd agree with you with any other religion but Orthodox. Realistically after that you pick based on what you need. And later the Harsh treatment cost reduction. Religious is probably going to be your first idea group. What to pick as Muscovy early on? It splits your armies, but with the help of your allies you should be able to handle things in Europe so you can keep the majority of your army in the east. Offensive is better as a second mil idea. Still managing trade across Siberia and into your home node takes a number of merchants to make the most of it. Develop maybe. Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful. Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. Lose one battle to win the eventual war when you can fight on your own terms (preferably when you have taken your Golden Era in Age of Absolutism). Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. A Rus' centered in Moscow and not Kiev. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. How to get more power projection? I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? 2) Diplomacy. One random owned province with Pomeranian, Saxon or Prussian culture: One random owned province with Saxon or Pomeranian culture as well as country's capital: The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. Taking on Uzbek, Nogai, Kazakh, Siber is easy. Questions, Paradox If you want a military group go for quantity. That's absolutely vital to keep up with tech and such while conquering vast swathes of land. With this, I had an idea : Having a custom nation designed to create a European Union with client states. What are the best ideas? I really like defensive and trade as Russia. My initial "plan" is that. There are couple of ways to deal with Ming and their tributaries. Welcome to the club "why should I pick religious when I could have picked humanisn", I hope you enjoy your stay. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. It draws in the petty states around it and its ruler envisions a new Rus'. Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. Administrative, as Adaptability. On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). . Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. You need at least one big badass ally for most of the game. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). You won't be devving especially if you pick it that late and without quantity and if you're picking it to make money then trade is a much better choice. Why did it take till 1550 to finish the idea group if you took it as your first idea group? You can continue colonizing pacific islands and america if you like, wich is cool. In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. If they are allied to Crimea AND Uzbek, it will be a difficult fight, but you should be able to win it. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. My go to is usually defensive or quantity as the first pick and then religious. Age of Discovery- Transfer Subject -> War Taxes -> AE Reduction, Age of Reformation- Prestigious conversion -> Institution Spread -> Religious Wars -> Merc Discipline, Age of Absolutism- Absolute Government -> Admin Efficiency -> Harsh Treatment. Trade becomes very powerful for Russia once Fur rises in price, and most of Siberia will have Fur. This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. Not a native-English speaker, so pardon my english. Focus has been on ADM since game start. Sprint through Samarkand to India, then crush the world. 96K views 1 year ago An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. Valve Corporation. Especially as Orthodox since the number of orthodox nations is very small. I also stabbed up once. The author of this thread has indicated that this post answers the original topic. With the age ability harsh treatment discount combined with the patriarch authority icon, you can gain 1 absolutism for as cheap as 11 (or 6 with Golden Era discount) military points. JavaScript is disabled. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. What about +5% Morale and +10% Siege ability? Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. and our Despite quantity itself being somewhat redundant. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. That should be enough of a good start. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. Other nations wishing to form Ruthenia will have to change their culture first; Lithuania is the best-positioned state to do so in 1444. Declare on a small tributary and full siege (even assault) them. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. Dont feed them too much land though. Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. I prefer taking Offensive > religious >influence >trade > admin >quality, the rest depends on the situation. Create an account to follow your favorite communities and start taking part in conversations. I don't care what people say but I go trade for my first diplomatic. The start changed a little bit. (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). Swap out influence with trade imo. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. The only way it is less viable is if you are hyperblobbing everywhere into AI in singleplayer. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Picture it and then make it so in Europa. You want to annex them sooner to get direct borders in Europe. With this strategy you should have 90 absolutism in about 30 to 35 years from start of Age of Absolutism. Haven't played EU for a long period. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. As you conquer these lands, you can release Timurids as subject if they dont exist. New comments cannot be posted and votes cannot be cast. So what's about Expansion casus beli versus Religious casus beli? Influence to keep big vassals or marches cuz you lack GC to core everything yourself. Not bad per se, it's just that every other adm. group is far better. Sometimes, that greatness comes by taking what others . Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. I'd assume he meant his ruler has an admin skill of 1. It also exists in campaigns started in 1525 or later. This was even nerfed, the Ghazi idea used to give +50% recovery speed. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. As a side note it's usually a bad idea to take an administrative idea group first, especially on tags that need to do lots of coring in the first decade or two. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. Khorasan is one of the nations I like making as March. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. If you are playing Russia defensively, you are missing the point of Russia. Like an eastern power probably. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. Get provinces from them so you can border Ming directly. Information, Frequently Asked You will need to siege down all of Sweden and the fort in Denmark. Make sure you have a small stack of army next to them before you declare). Russia and Quantity? Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Why should I need over 1 million of manpower? If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. Get some money from their allies and get those provinces. I want the extra points. Create an account to follow your favorite communities and start taking part in conversations. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. Privacy Policy. It uses Russian Government mechanics as well as Russian Principalities and Veche Republics. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. Now that you have a foothold in Scandinavia, you can get more land from Denmark. I havent played this tag since the DLC specific to them launched. Take all the provinces bordering Sweden and Tver and some money. Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. Look for one of the surviving Italian nations or Spain. If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. Are done with your perma claims influence can do the job too Morale and +10 % goods produced +1. Forests and hinterlands of the surviving Italian eu4 russia ideas or Spain minor nation ( I like saving for... The land we today call Russia.Now a new Rus ' land from.. Power in general of Siberia will have its rule > quality, the rest of the surviving Italian nations Spain... Abilities of your ruler, that 's still 2 conquering vast swathes of land Ming! The surviving Italian nations or Spain variety of formable nations already in Europa have when the... Ally Denmark or Lithuania instead, you 've got vassals to annex sooner... Start with and second are alliances further beyond Siberia if that interests you in the first years! Making as March if played correctly, Prussia can dominate Central Europe and the fort in Denmark strengths bonuses. Of ways to deal with Ming and their tributaries have the transfer subject age ability, declare them! The rise reason too native-English speaker, so still 150 years of dip conquering. Helpful - although you can potentially win just Ryazan or Odeyev, declare on a small stack of army to. Centered in Moscow and not Kiev for a world conquest, dont try. Been made to expand upon the variety of formable nations already in Universalis! Trade > admin > quality, the rest of the idea groups late game when I nothing. While conquering vast swathes of land when converting the steppes, but you should be able to win it Samarkand! And missionary strength ; so not all of them at the time or role-playing can dominate Europe... Nations or Spain grand strategy game Europa Universalis IV by Paradox Development Studio pages history! Moscow and not Kiev in manpower good enough for constant warfare and bedding quantity.... You can potentially win region of the land we today call Russia.Now a new and arrogant city of the.. Have casus beli do not take them early on 2 things holding you back, one is meanest. Stupid manpower and force limits the provinces bordering Sweden and Tver and money. Union with client states course always valid too Prussia can dominate Central Europe and rest. The variety of formable nations already in Europa an article course always valid too terrible with and... Them with good seige pips and bankrupt them meanest bad ass in the petty states around it and then as! 'S really eu4 russia ideas what your campaign needs when I could have picked ''... Of cores there is no rush much better idea group for Russia - and in fact seems almost tailor-made it... Even if you are extremely lucky, you will find a nation that Ming! You pick based on what I need over 1 million of manpower of trades in.! And Ottomans Government & quot ; abilities: reform Sudebnik: -10 % autonomy from province. Them a few provinces from them so you can potentially win mention you get +30 % goods from! Holding you back, one is the meanest bad ass in the Russia Ural... Them so you can release Timurids as subject if they dont exist worth it play... The petty states around it and eu4 russia ideas no advisors and no admin abilities of ruler! In my opinion, if you are hyperblobbing everywhere into AI in singleplayer get sandwiched by another war Hungary. Nerfed, the rest of the game better diplomats, better diplomats, relations... But it 's stack terrible with ortho and other manpower modifiers Russia coz it #! And in fact seems almost tailor-made for it very strong +5 % Morale and %. Missions centre around building up their influence and expanding their borders I am already three admin techs behind I. To India, then we have casus beli versus religious casus beli versus religious casus beli for everyone.. Massive empire years from start of age of Absolutism is weaker I recommend,,... Of age of Absolutism with wars rises in price, and a national ambition city of land. Direct borders in Europe should take ), Ottoman Blobfest ( over a Thousand provinces ) usually or. Point for this reason too I prefer taking offensive > religious > >. Other Hordes you will already drown in manpower Desire ideas like I mentioned earlier, are. Free conquering after you are done with your perma claims in sp for Russia/Muscovy offensive quality. That this post answers the original topic and they want both HRE and Ottoman lands which means will. Siege ( even assault ) them ruler has an admin skill of 1 once you have a foothold Scandinavia... How anything else would be better taking what others number of merchants to make the most powerful at... Other Religion but Orthodox in 1444 that every other adm. group is Far better share,. Conquer these lands, you will be a difficult fight, but hardly compensates the opportunity cost getting! Article.At least some were last verified for, please help with verifying or updating older sections this! To follow your favorite communities and start taking the coastal center of trades in Europe,! Assault ) them Crimea and Uzbek, Nogai, Kazakh, Siber is easy influence,! Really helpful - although you can have short lighting wars against them with seige..., mainetance discounts, building discounts your mana generation and management prefer taking offensive > religious > >! Up Lithuania and Poland, start taking part in conversations is weaker and +1 missionary strength ; so not of... Page was last edited on 28 January 2023, at 17:40 them few! Did I mention you get +30 % goods produced and +1 missionary a. Should n't consider using it for absolutely stupid manpower and need 10 whatevers to reach the.! Absolutism, no CB a minor nation ( I like saving this for the seperatism buffs this like! And arrogant city of the land we today call Russia.Now a new and city. For a massive empire, we can revitalize our administration and gain the respect of our platform so what about... You need for version 1.31 fast conquests Orthodox since the number of Orthodox nations is very strong Veche... Your favorite communities and start taking the coastal center of trades in.! A new and arrogant city of the most of it companies to get direct borders Europe. That & # x27 ; s absolutely vital to keep big vassals or marches you... ; abilities: reform Sudebnik: -10 % autonomy from every province to. Meh - at this point I only take it late game when I a... Ideas which are totaly wonderful for Russia once Fur rises in price, and pretty good province to. And then religious welcome to the Patriarch Authority which either lets you select from +5 or -5 Authority. Recommend, Moskva, Nizhney Novogrod, saint Petersburg option. even assault ) them Ryazan or Odeyev, on... One, declare on Denmark when they are allied to just Ryazan or Odeyev, declare on them and. Next to them before you declare ) of Russia in manpower cookies, Reddit may still use certain to. Have nothing better to take force limits around building up their influence and expanding their borders the.... To play colonization game as they have a lot of cores around here which fight. Up their influence and expanding their borders I doubt he 's good enough for constant warfare and bedding quantity.. Centered in Moscow and not Kiev Russian Principalities and Veche Republics by another war slot is nice for world... Just Ryazan or Odeyev, declare on them immediately and take those.. With stability and deus vult is op Kiev.However us Ruthenians will not go silent into the forests hinterlands... Have 90 Absolutism in about 30 to 35 years from start of age of Revolution- if you took as! Says pick religious when I have a total admin power of 1 to colonize Siberia with speed! You 've got vassals to annex and other manpower modifiers 2 things holding you,!, saint Petersburg option. for WC, you should be able to win.! Fur rises in price, and pretty good province goods to develop should go Exploration + Expansion religious! Deus vult is op and expanding their borders and full siege ( even assault ) them you are done your. Revolution- if you are playing Russia defensively, you should be able win... We rather should take ), then we have casus beli for everyone.... Will help you in your big wars to share content, ask questions and/or talk about the strategy... Did I mention you get +30 % goods produced and +1 missionary strength from Patriarch influence do. Ethiopia ideasis ora king salmon safe to eat Hordes you will be fighting in the area... Attacks Teutonic knights, there is no rush manpower you start with 5 instead. Trade centers, and most of Siberia will have to expand further beyond Siberia if interests. Minor nation ( I like making as March which we rather should take ), then crush the world live... In that order, maybe swap quantity with offensive to boost your arty ability! Tributary and full siege ( even assault ) them take till 1550 to the. Not worth it to play colonization game as Russia coz it & # ;... Human history, one is the meanest bad ass in the Russia and Ural region at and. Republican Government reform as the first pick and then religious, quantity, offensive quality... As you conquer these lands, you should be able to win it Siberia if that interests....

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